#traits
7 articles about traits
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Blanket implementation (e.g., impl<T: SomeTrait> AnotherTrait for T) to reduce code duplication ?
Employing blanket implementations in Rust to minimize code duplication for maintainable libraries
Design a type-safe API for a low-level I/O driver with associated type not generic
Utilizing associated types in Rust traits to design flexible, type-safe APIs for low-level I/O drivers and comparing advantages over generic type parameters
Write a function that accepts both sized types (e.g., [u8; 16]) and unsized types (e.g., [u8] or dyn Trait) with ?Sized bound
Understanding the role of ?Sized bounds in Rust trait definitions and leveraging them to create flexible functions that work with both sized and unsized types efficiently
Use supertraits to enforce a hierarchy of behaviors
Leveraging supertraits to establish behavior hierarchies and combining them with where clauses to optimize complex generic algorithms for performance and type safety
Making Traits Object-Safe for Rust's dyn Trait in Plugin Systems
Understanding object safety in Rust and refactoring traits for dynamic dispatch
fn process<T: MyTrait>(x: T)) VS using dyn MyTrait for dynamic dispatch.
Static vs. Dynamic Dispatch
Rust Traits vs. Java/C# Interfaces: Shared Behavior Done Right
Discussion on Rust traits vs Java/C# interfaces, covering dispatch mechanisms, compile-time behavior, and performance optimizations.