#performance
4 articles about performance
Filter by Topic
All#advanced#allocation#associated-types#beginners#blanket-implementations#borrowing#bounds#box#c#cache#closures#code-duplication#collections#concurrency#dangling-pointer#data-races#deadlock#dispatch#drain#drop#dynamic-dispatch#embedded#fnmut#gc#generics#heap#higher-order-functions#io-drivers#iterators#library-design#lifetimes#memory#monomorphization#object-safety#operators#optimization#ownership#performance#plugins#retain#rust#simd#sized#stack#str#string#supertraits#trait-bounds#trait-coherence#traits#type-safety#unsized#vec
rustAugust 27, 2025
Vec::push() in a loop vs. pre-allocating with Vec::with_capacity()?
Comparing performance of Vec::push() in loops versus pre-allocating with Vec::with_capacity(), analyzing memory reallocation costs and optimization strategies
rustAugust 27, 2025
Use fixed-size arrays or Option to avoid allocations in a performance-critical path
Leveraging Rust's stack-based features like fixed-size arrays and Option to eliminate heap allocations in real-time systems for predictable, low-latency execution
rustAugust 12, 2025
fn process<T: MyTrait>(x: T)) VS using dyn MyTrait for dynamic dispatch.
Static vs. Dynamic Dispatch
rustAugust 11, 2025
Trait Bounds
Using trait bounds in Rust for type safety and performance in mathematical computations